![]() I wasn’t able to successfully complete any of the stages in my short demo, but I’ll go ahead and blame that (at least in part) on the Xbox controller I was using. These stages are all about timing and properly judging when you need to turn or jump, which is a challenge given both the strange visual perspective of the stages and your gradually increasing speed (spend a lot of time picking up rings instead of spheres, and you’ll make the stage much harder on yourself). ![]() Playing these bonus stages immediately brought me back to my days playing Sonic 3, and muscle memory immediately kicked in. Touching a red sphere ends your run, yellow spheres launch you, and white spheres bounce you backwards. In an early version of the behind-the-back 3D running that would come to define later Sonic games, the camera watches over the shoulder of Sonic (or Tails, or Knuckles) as the player guides the character through collecting all the level’s blue spheres. ![]() Bonus stagesīonus stages in Sonic Mania take the form of the “Blue Sphere” gameplay mode fans will remember from Sonic 3 and Sonic & Knuckles. I had a chance to go hands-on with all the newly revealed content, and can confirm it’s exactly the sort of authentic retro gameplay fans want, with just the right amount of modern polish. This morning Sega revealed some additional details about the upcoming title, including information about the game’s special and bonus stages, as well as the nature of the new speedrunner-friendly Time Attack mode. But it’s too late to stop it now, and all signs point to Sonic Mania being everything fans of classic Sonic have been hoping for since Sonic & Knuckles. It’s the sort of game many Sonic fans had assumed we would never see again and, as we found in our interview with two of the heads of Sonic Team, it was a project that faced internal skepticism from the very beginning. The retro, 2D Sonic the Hedgehog title, constructed by fan developers and looking like some lost game from the mid-90s, will be out in just a few short weeks.
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